Six areas, two regions, no procedural generation. The official FAQ and the release announcement together pin down the map structure precisely: over the hill is area-based, with different regions and different areas inside those regions, and you can drive between areas without going back to the main menu. Each area is about 4 km x 4 km.

The confirmed structure
| Level | Count | What is confirmed |
|---|---|---|
| Regions at launch | 2 | Canada and Algeria |
| Areas | 6 | "At the moment we're working on 6 areas, but if possible we'd like to have more" |
| Area size | ~4 km x 4 km | "Each area is about 4 km x 4 km" |
| Generation | Hand-crafted | "No, the maps are hand-crafted" (to a procedural question) |
| World type | Area/level-based | "No, over the hill features area/level-based maps" (to an open-world question) |
| Travel | Seamless between areas | "You'll be able to travel between each area without going back to the main menu" |
What we know about each region
Canada is the region the demo covered: its playable area was Emerald Lake, a lakeside-and-forest setting with cabins, lodges, viewpoints and mud. The release post promises the launch version of each area packs "more content and surprises than what we had in the demo."
Algeria is the second launch region. The August progress post says the team "made great progress working on the Algeria region" and release materials list it beside Canada. Its terrain character has not been detailed beyond the region name; screenshots show desert canyon country (rocky beds, log crossings), but the developers have not publicly matched specific screenshots to specific areas, so we do not either.
⚠️ Unconfirmed. Area names beyond Emerald Lake, and the split of the six areas between regions (for example, three Canada and three Algeria), have not been published. A New Zealand map is a community request, nothing more.

What you find out there
Inside areas, the store page names the discovery layer: remote cabins, scenic viewpoints, natural landmarks, meteorites that have fallen from the sky, and portals that can take you to new areas. Wildlife is confirmed with "different animals", tracked in the animal photo journal shown in an official August video. Weather and the day-night cycle change conditions on the same trail, which is what makes a 4x4-metering game out of sightseeing.
For how tools and terrain grip turn this structure into gameplay, see the gameplay page; for the co-op rules that apply inside each area, the multiplayer page.
FAQ
How many maps does over the hill have?
Six areas at launch, across two regions (Canada and Algeria), with the developers saying they would like more if possible.
Is over the hill open world?
No. It uses area-based maps grouped into regions. You can travel between areas seamlessly, without returning to the main menu.
Are the maps procedurally generated?
No. Every map is hand-crafted, per the official FAQ.
How big is one area?
About 4 km by 4 km, per the official FAQ.
What was in the demo?
Emerald Lake, an area in the Canada region. The demo closed on June 29, 2026; the full story is on the demo page.